Alpha 108 Version 3:


- Fixed a glitch where Tera's 3rd Skill would loop causing an issue where her Damage would keep climbing and causing some other calculation errors.

- Fixed an error where when showing a Positions Stats, The Damage listed didn't factor in the Enemies Element or the certain skill related variables such as the Damage Multiplier from Akas and Teras Skills.

- Added Attack/Hit/Dodge Sprite Resets to the Enemy Generator to fix a rare glitch where the incorrect Enemy Sprite would appear.

- Added an Extra Skeleton check when resetting Position sprites which should fix a glitch where after a Hero is resurrected their sprite would appear behind the "Skeleton" Sprite.

- fixed a couple of other small glitches/errors involving skeletons.

- reduced the healing effectiveness of Ibari's 2nd Skill as it became too powerful when stacked with Lunar Burst.

- Overhauled how Enemy Health and Damage is calculated, the end result being that high vitality (bosses or rare) enemies are more difficult but battles in general take less time, meaning grinding for loot is faster. This had to be adjusted as previously things were balanced with the assumption that each turn would be 1 second  which is no longer the case.


Files

GATE SILVER alpha108v3.zip 30 MB
Feb 05, 2021

Get Gate Silver Alpha

Leave a comment

Log in with itch.io to leave a comment.