Alpha 108 Version 3:
- Fixed a glitch where Tera's 3rd Skill would loop causing an issue where her Damage would keep climbing and causing some other calculation errors.
- Fixed an error where when showing a Positions Stats, The Damage listed didn't factor in the Enemies Element or the certain skill related variables such as the Damage Multiplier from Akas and Teras Skills.
- Added Attack/Hit/Dodge Sprite Resets to the Enemy Generator to fix a rare glitch where the incorrect Enemy Sprite would appear.
- Added an Extra Skeleton check when resetting Position sprites which should fix a glitch where after a Hero is resurrected their sprite would appear behind the "Skeleton" Sprite.
- fixed a couple of other small glitches/errors involving skeletons.
- reduced the healing effectiveness of Ibari's 2nd Skill as it became too powerful when stacked with Lunar Burst.
- Overhauled how Enemy Health and Damage is calculated, the end result being that high vitality (bosses or rare) enemies are more difficult but battles in general take less time, meaning grinding for loot is faster. This had to be adjusted as previously things were balanced with the assumption that each turn would be 1 second which is no longer the case.
Files
Get Gate Silver Alpha
Gate Silver Alpha
An Indie Idle/RPG with a focus on Characters, Upgrading Systems, and Idle Progression.
Status | In development |
Author | Haydn Hachijo |
Genre | Strategy |
Tags | 2D, Female Protagonist, Idle, Incremental, Magic, one-button, Singleplayer, Unity |
Accessibility | One button |
More posts
- 1.11 Major Update:Apr 30, 2021
- 1.10 Major Update:Mar 31, 2021
- Alpha 1.10 Progress:Mar 12, 2021
- 1.09 Major Update:Feb 26, 2021
- Alpha 108 Version 2: (Small Update)Jan 31, 2021
- 1.08 Major Update:Jan 29, 2021
- Alpha 1.08 Progress:Jan 11, 2021
- Alpha 107 Version 2: (Small Update)Dec 23, 2020
- Alpha 1.07 Major Update:Dec 11, 2020
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